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PLAY
A real-world interactive game about playing.
Living = playing. So I made a game that shows the importance of... playing. By gamified interaction I wanted to push the audience in understanding that games are important for all ages.
The result? An interactive playground, in which the ground was reshaped to a checkers board by using laser technology. Through a surround audio setup, I challenged the crowd with questions and tasks. A dropout race, until there was only one left. The game was spiced up with classic game themes, a laser show and projections.
There were only winners.
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