PLAY

A real-world interactive game about playing.

Living = playing. So I made a game that shows the importance of... playing. By gamified interaction I wanted to push the audience in understanding that games are important for all ages.

 

The result? An interactive playground, in which the ground was reshaped to a checkers board by using laser technology. Through a surround audio setup, I challenged the crowd  with questions and tasks. A dropout race, until there was only one left. The game was spiced up with classic game themes, a laser show and projections.

There were only winners.